This video pretty much explains everything.
 
 
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Currently working on a little experiment combining a multi-touch screen showing an After Effects animation, taking a shot of each frame, then doing the same with the same scene lit with a softbox. Then combining and inverting the projected image in After Effects.

Kinda looks like a large animated e-ink display. More to come later.
 
SnakeStomp 5.5 05/20/2010
 
Added a bit more to the game and Rob from IT helped debug a few things!
Added a bunch of music from 8bitcollective.com

Hope it's all ready for Maker Faire this weekend. Here is the source code.
 
 
I wrote this game in Processing, it's controlled via an Arduino connected to a few accelerometers in stomp pads so when you stomp on a pad it moves the snake and lights up the LEDs.

This game will be part of the SparkFun.com booth at MakerFaire in San Mateo.
 
 
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Here is the ad I shot for SparkFun in this month's Wired Magazine.

It's also in the iPad version of Wired magazine, but I don't have an iPad so I don't have a photo of it.
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Did a last minute installation at SparkFun before the Autonomous Vehicle Competition.

It is fairly straight forward installation, it has a bunch of boxes stacked in the corner of the room and an ultra short throw projector on the other side, then in photoshop I mapped out where the boxes were and in Processing I wrote a little sketch to take the Arduino inputs from two ultrasonic rangefinders to scale up the brightness of each side of the boxes. Here is what the projector was projecting... I'll post video later.

I also tried using the Zoom H4n stereo recorder to try audio inputs instead of ultrasonic sensors, it kinda worked, but I didn't want to have music playing during the AVC, so maybe I'll bring that back into it later.
 
A gift for CP+B 04/01/2010
 
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Decided to make a little gift for Crispin Porter and Bogusky. It's an RGB LED matrix that scrolls "SparkFun Was Here!". It's also got an on/off missile switch and is running an Arduino Mini Pro powered off 4 AA batteries..simple yet effective.
 
 
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Just realized I shot the image being using on the cover of a book called Practical Arduino. I forgot all about it until I saw the book in SparkFun's break room.
 
Snake 2.5 03/14/2010
 
Updated a few more things, recorded this video. As usual here is the source code.
simplesnake_2_5.zip
File Size: 224 kb
File Type: zip
Download File

Here is a compiled version for windows. This is untested.
application.windows.zip
File Size: 2071 kb
File Type: zip
Download File

 
Snake 2.1 03/10/2010
 
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simplesnake_2_1.zip
File Size: 228 kb
File Type: zip
Download File

A few more updates, added a few changes to MSAFluid to allow each snake to leave a different color particle trail.

Also changed the way snakes are controlled and how multiple serial controllers are handled.

The multiplier(block size) changes depending on how many people are playing.

Next on the list of fixes...changing multiplayer restart to allow for 1rst, 2nd, 3rd, 4th place.