Musical Handrail using the MUX Shield 07/22/2010
This video pretty much explains everything. I wrote this game in Processing, it's controlled via an Arduino connected to a few accelerometers in stomp pads so when you stomp on a pad it moves the snake and lights up the LEDs. This game will be part of the SparkFun.com booth at MakerFaire in San Mateo. Projection Mapping with Ultrasonic Sensors 04/28/2010
Did a last minute installation at SparkFun before the Autonomous Vehicle Competition. It is fairly straight forward installation, it has a bunch of boxes stacked in the corner of the room and an ultra short throw projector on the other side, then in photoshop I mapped out where the boxes were and in Processing I wrote a little sketch to take the Arduino inputs from two ultrasonic rangefinders to scale up the brightness of each side of the boxes. Here is what the projector was projecting... I'll post video later. I also tried using the Zoom H4n stereo recorder to try audio inputs instead of ultrasonic sensors, it kinda worked, but I didn't want to have music playing during the AVC, so maybe I'll bring that back into it later. Snake 2.5 03/14/2010
Updated a few more things, recorded this video. As usual here is the source code.
Here is a compiled version for windows. This is untested.
Snake in Processing 03/07/2010
I've been working on a little snake game for Maker Faire. It's made in Processing using MSAFluid, Minim, OpenGL and is controllable via a Simon board or WiiMote. Here is the source code for anyone who wants to check it out. ![]() Connect an FTDI to the Simon board, reprogram it to send serial "1-4" for each of the buttons and use as a controller for Snake.
UPDATE: Work a bit more on this today, made it a bit more 3d looking.
The serial side of things is commented out in this version. but you can use wasd and ijkl to control the players with your keyboard.
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