So I've been working on this little dodgeball demo to show off a little connectivity between the iphone / ipad / android and the kinect.

Just a couple days before we release our kinect based demos, this comes out.

Well, here is what we were working on. SHOCKINGLY SIMILAR.
So are they spying on me...I don't know. Maybe Microsoft is getting back at me for all my smart ass comments I made as a teenager at their software releases in Seattle. In reality Microsoft is probably just taking the same logical steps as me.

 
 
So I never filmed the last projection mapping that I did at SparkFun, so I decided to redo it, add faces, animated them based of audio levels of the left, right and mix channels. The results were surprisingly hilarious.

Obviously this is just an extremely simple example of what COULD be done on a much larger scale with higher powered projectors on the surface of a building, a half-pipe, bridge, snow sculpture, anything.
projectionmap_smiles.zip
File Size: 788 kb
File Type: zip
Download File

 
 
Picture
I really enjoyed my time working at SparkFun Electronics, learning tons about embedded electronics, open source hardware and software, UAVs, Arduino, programming and the DIY electronics community. I will miss working in an office with arcade buttons on the front desk, a tweeting kegerator, automated nerf gun with an infrared trip-wire, LED Tetris board, a Giant GPS wall clock, and has a dog to person ratio of about 1:7. Most of all I will miss all the great people still working there and hope to collaborate with them again in the future.

SparkFun definitely lived up to it's name by sparking my interest in electronic prototyping, open source hardware & software, and most importantly the confidence to believe I can make anything I dream up.

My only regret is that I was hired to be a photographer/videographer instead of a job that allowed me work full-time creating electronic and/or software projects.

I'm now hoping to find a career that allows me to actively work on creative human-computer interfaces that push the limits of what people thought was possible.
 
 
Hope the video explains everything. The source code is linked below, feel free to use it, modify it, whatever. An automatic light calibration, plastic covers, and a Beagleboard are all that is left to make it a permanent installation. 

I think a nice addition would be to use Liquidware's touch screen for selecting the samples to be played on each step.

Here is the Arduino source code:
railing_triggers.pde
File Size: 2 kb
File Type: pde
Download File

...and the processing source code:
mp3_railing.zip
File Size: 711 kb
File Type: zip
Download File